![]() D3, at one point in time, was very much the same except it felt more fluid- probably because attack speed didn’t directly correlate to movement time. When I play Javazon, I’m strafing left and right between throws to make sure I’m minimizing my damage intake from ranged attacks. I actually played D3 before D2, and, looking back on Vanilla D3, I can 100% say that the combat did feel like an upgraded form of D2. I remember playing Vanilla Inferno mode having to dodge and weave on my Demon Hunter thinking that the combat was nice. If people are saying that the literal “feeling” of D3’s combat is bad (sights, sounds, fluidity of combat), then I’m not sure what they’re smoking. Maybe that does get ruined a bit, late game, by a light show click fest. I feel D4 has taken that, and built on it a little. I think one of the things D3 did great, from the second you picked it up, was the combat itself. A lot of people seem to prefer the D2 "feel". That say they dont like that it "feels" like D3, as in the gameplay mechanics, the fluidity, sound effects, mobility, animations etc. Your criticisms are maybe a bit different to a lot I see on here. ![]() I think their plan is to be a lot more nimble and react to players breaking endgame, then adjust and add content to improve it, on the fly. I don't think they have optimised endgame properly yet. I think we will have to wait 6 months and a couple of patches to properly know. ![]() I, personally hope D4 manages to tone it down, at least a bit. There's always going to be a degree of a max geared, max level character wrecking things a lot faster than an early level character. Players do want to see the progression in the game, over and above just bigger damage numbers and bosses with higher HP. I think though to some extent, it's inevitable. I think the end D3 gameplay was much too bright, flashy and fast. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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